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Post by Marty on Mar 24, 2013 21:32:39 GMT
Okay, as stated in the Inn in the Wood topic, the Broken Drum is a bar where a bar brawl always seems to occur. The slightest little thing can set it off - the wrong word, an unfortunate look, drinking somebody else's beer... The rules of this Inn are simple. Rule 1. We do not talk about the Broken Drum. Rule 2. We do NOT talk about the Broken Drum! Erm, sorry... wrong rules. The real rules are fairly simple. 1. Each "night" (in story terms) players will gather and at some point we'll all wade in and start dealing damage. At some point either myself or a duly appointed sheriff (DM) will "end" the brawl. At that point the inn will "close" for the night but will reopen the next "day" for another night's entertainment. 2. Standard "borrowing" rules apply to other people's characters: ask first before you have them do anything their "owner" may want to swing a real chair in your face for. That said, since this place is quite action-oriented you'll probably be doing things to their characters they may not quite be expecting. In the Drum we have a saying: "Revenge is a dish best served with a swift kick to the never-regions". 3. Leave the machine guns and phasers at home. We're in a standard D&D tavern so let's keep the weaponry contemporary. Same with your characters. We're not on Star Base 12 so I don't wanna see any Klingons looking for a good time. 4. No killing (unless you have permission) and no maiming (again, unless they let you). 5. Have fun. Post fun. I want to see some great mayhem but remember it's for the enjoyment of all. And don't forget: chicks dig scars, and glory lasts forever!
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Predator
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Post by Predator on Mar 24, 2013 23:13:34 GMT
I say we go by the rules on this one. RPing combat rarely works out, as it usually results in disappointment. Very few of us like seeing our characters get obliterated.
Let's roll the dice and get creative with the rules. We can award points (or pints!) to the characters with the most creative take-downs.
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Post by Marty on Mar 25, 2013 14:46:25 GMT
There's a nice little dice addon I can add that allows you to post different types of dice and once a "roll" has been posted it stays the same no matter how many times the post is edited. The only thing I don't like about it (I've tried it on a test forum) is the current dice image (which are only for the d6 as is) so I'd have to sort out some images for it.
Could have some fun with it: someone gets hit in the face - roll a d6. 1 = a black eye, 2 = you lose some teeth, 3 = your opponent misses completely, 4 = broken nose, 5 = you just stand there and smile at your opponent who now realises that last punch may have been a serious mistake, 6 = you're seeing stars/birdies (your preference!). Just an example. What do people think of this as an idea? As Pred notes: these types of RPs can get out of hand pretty quickly if handled wrongly...
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Billy
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Post by Billy on Mar 26, 2013 9:32:21 GMT
That sounds like it would work.
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Post by Marty on Mar 28, 2013 0:09:34 GMT
So... I've been mulling this over; mainly on how much to rely on dice rolls versus how much to leave to creativity, but also on a couple of other things.
I like the idea of rolling dice to see what type of damage (or not) a participant receives from a hit - as in the example from my previous post. Taking that slightly further, we could roll a second die (not necessarily a d6) to determine how bad the damage is.
As an example: a player rolls a d6 and gets a 2 (loses some teeth). The player then rolls another die (a d4 maybe) to determine how many teeth they're gonna lose.
The example deals only with a blow to the face. There are other parts of the body that would need different rolls.
You could, if you think it would help prevent people getting too aggressive with their fighting, have a die roll for where a participant would try to hit. For example, 1. face, 2. stomach, 3. groin, etc...
Of course, you don't want it to become TOO bogged down with the dice but they DO offer possibilities.
Another thing I was thinking about was the DMing. To keep things "fresh" and "exciting" I was thinking that once the first brawl has run its course someone else could then take over the DM duties for the next one. Once theirs was done and dusted, someone else could take over for another round. Each DM could tweak some of the rules to suit their style (e.g. one DM may like the idea of controlling more of the fight with dice rolls - as in the examples above - where another may prefer to leave more of those decisions to their players).
The third thing is weapons. Personally, I'm not averse to the odd blunt weapon (cudgel, knuckle-duster, rolling pin!) but I think we should steer clear of things with pointed or slicey edges... we should tap-dance rather carefully where magic is concerned too. I wouldn't want to ban a wizard or a cleric from a brawl but I think we'll need to have a tight reign on what spells and stuff are allowed.
Nothing above is written in stone and some of it is just being thrown out there for inspiration and ideas. And if there's anything else you can think of, let us know here.
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Marilynda
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Post by Marilynda on Apr 1, 2013 7:33:38 GMT
Ok with me to try it. Since this is not something I've done much of (and because dice hate me) I'm going to stay quiet and follow your lead. Can you give us a link to the dice program so that we can give it a trial?
My character will be a tough, old stick of a woman named Lena, the former Madam of a dive known as the Dusty Rose, and a latent sorceress whose life has been full of hard knocks. She's greedy for gold, touchy, past her prime and happy to knock heads just for fun. She's adept with a cudgel or any other handy kitchen implement. Breaking up bar fights is a specialty in her line of work - she wants to maim her customers, not outright kill them - but she's quick with a hidden dagger too if she has to be.
Too much information, Marty, or not enough? She'd love to be your innkeeper if the job isn't filled.
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Predator
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Post by Predator on Apr 1, 2013 8:00:58 GMT
Ha, I remember Lena! I was in a campaign at the Dusty Rose, run by Cloak. That was a fun one.
I will be playing a bard! Yes, a bard who fights well. And will sing over your limp, broken body to add insult to injury.
Also, I'm volunteering to DM some nights. But my style will be by the book. The core book.
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Post by Marty on Apr 1, 2013 9:36:29 GMT
That's great Pred. That'll be the idea, different DMs bringing their own styles and twists should hopefully keep things fresh.
Mari - the owner of the inner is my sordid little dwarf, Bek. The guy who runs the place, though, will be a cousin of his. He's a tough nut who can bang heads with the best of them. Haven't got anything beyond that for now - not even a name. I'll get round to it though.
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Marilynda
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Post by Marilynda on Apr 1, 2013 14:09:00 GMT
Ha, I remember Lena! I was in a campaign at the Dusty Rose, run by Cloak. That was a fun one. I will be playing a bard! Yes, a bard who fights well. And will sing over your limp, broken body to add insult to injury. Also, I'm volunteering to DM some nights. But my style will be by the book. The core book. Yay! It was fun. I remember Bek from a brief rp set in Baulder's Gate I think, and wasn't he the original owner of the Inn in the Woods? He was fun. Whatever you guys figure out will be fine. Lena is polishing up her cudgel and insetting some little chips of sharpened stone, invisible to the eye of course. (Think primitive razor blades. Muwahahahaha!)
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Post by Marty on Apr 1, 2013 17:09:10 GMT
So Lena's cudgel is a cut above the rest? Bek is the owner of The Welcome Inn. I'll have to check, but I think it is in Baldur's Gate (I'm running a RP from there at the moment elsewhere). At least, it's somewhere on the Sword Coast. We need to get some more people on board for this ideally. A couple more to get it going and to see how things pan out with the dice. Btw... I've already added the dice mod but it's not working properly (it worked fine on another board I tested it out on but not here - I think it's a problem with the Proboards software to be honest. They had a DDoS attack - or something similar - a few days back and there have been a few problems since. Hopefully they'll sort it with a small update) At the moment you can post a d6 roll but that's about all. Once posted you can't change the die value (so you can't manipulate it by editing your post!). For the first brawl I may have to just utilise that and be creative with the outcomes.
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Marilynda
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Post by Marilynda on May 5, 2013 22:33:47 GMT
Ha! Lena's cudgel ruled the Dusty Rose. She figures the Broken Drum is just another such dump. No offense to Bek. I seem to remember he was rather offensive himself.
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Post by Marty on May 5, 2013 22:44:21 GMT
No offense to Bek. I seem to remember he was rather offensive himself. Bek says you could find yourself rolling a few 1's over that!
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Post by Marty on May 11, 2013 12:52:14 GMT
So I've produce a quick floor plan of the Broken Drum, just for an idea of the layout (it's VERY rough). I'll be producing a more detailed description to go along with it. I'm also toying with the idea (only an idea at the moment, I'm not really sure about it to be honest) of using hit points with successful hits removing some. The idea would be that players would be out for the count once they reached zero HP and the last "man" standing would win and the "brawl" would then be over. This would at least provide a natural terminus point for the fight. On the negative, once a player is "out" they'll have to wait for the fight to be over and for the next one to start. That would probably be my biggest concern about it, especially if someone were to be unlucky enough to get knocked out too early... If we went down that path (at least for the first fight) then we'd have to decide whether everybody starts off with the same HP or we align the HP with how it's worked out in the core books (ie a mage would have less than a fighter, etc...). Any thoughts?
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Marilynda
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Post by Marilynda on May 12, 2013 3:23:59 GMT
Lena's cudgel is thirsting for blood!
Dice hate me. I am glad you will be rolling them - threats about 1's from Bek or no threats! I've never done this before so I'm just going to float this idea. You can all scream me down or throw stones or whatever ...
Let's say, for example, Lena is down to 0 (which I assume in this scenario is not dead). Then another player drops. Could role play be stretched enough to let the non-combatants interact with each other in small ways? Pull someone out of the way, give him a drink, staunch some blood, cheer someone on, etc. keeping posts to a minimum length. That way the defeated players can at least lay around on the floor and insult each other or the players still standing.
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Post by Marty on May 12, 2013 11:13:52 GMT
You mean let the out-for-the-counts carry on posting but not, say, involved in the remainder of the fight? That could work, I suppose. I could get Bek or one of his serving wenches to remove them to safety, revive them, and then let them comment on the rest of the fight.
"Oh, Mari!" Marty says with a wince as he holds the damp cloth to his bulging, black eye. "Did you see what Pred just did? Bit of a low blow that, eh! Norry's gonna be singing soprano for the rest of the evening, that's for sure!"
I kinda like the idea...
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